
package battlebarnserver.entities;
/**
 *
 * @author johncreecy
 */
public class ProjectileEntity implements BaseEntity {

	private boolean damage;
	private boolean collision;
	private int damageValue;
	private int velocityX;
	private int velocityY;


	public ProjectileEntity() {
		// TBD
	}

	public boolean getCollision() {
		return collision;
	}

	public boolean getDamage() {
		return damage;
	}

	public int getDamageValue() {
		return damageValue;
	}

	public int getVelocityX() {
		return velocityX;
	}

	public int getVelocityY() {
		return velocityY;
	}

}
